Checkpoint: TSA

November 2009

Checkpoint: TSA is a serious game created at the City College of New York. I was both the Art Lead and a programmer. My responsibilities included making sure the art team was on schedule, creating the environmental, tool, UI and character art. I also was responsible for approximately half of the code for the game using object-oriented Actionscript 3.0. During this time, I integrated the graphics and logic engines and hooked it into the UI code which I created. The project is available under the GPL on Google Code.

Checkpoint: TSA screenshot

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